This is something that was expected to happen sooner ot later after it was announced that John Carmack is taking the CTO position at Oculus VR. Originally Carmack was supposed to continue working at id Software on his ongoing projects, but apparently things are not going as he would wanted them to, so instead he decided to focus his attention on the Oculus Rift development and leave id Software. John Carmack shared this on Tweeter: “I wanted to remain a technical adviser for Id, but it just didn’t work out. Probably for the best, as the divided focus was challenging.” The news that Carmack has left id Software was also confirmed by the Studio Director Tim Willits who said that Carmack has left the company entirely
Earlier this month BenQ has announced their new monitor XL2720Z, the first 27-inch gaming monitor that BenQ releases with support for 144Hz refresh rate as their previous model XL2720T was up to 120Hz. BenQ XL2720Z is also 3D Vision ready, though when using it in stereoscopic 3D mode you are being limited to 120Hz (60Hz per eye) like with other 144Hz 3D-capable models. And while the 3D Vision compatibility also comes with 3D LightBoost technology support that can help improving the brightness level in stereo 3D mode and also help reduce motion blur in 2D mode, BenQ has also introduced a new Motion Blur Reduction technology of their own that essentially does what 3D Lightboost does – strobing backlight, but BenQ’s solution does not require “software hacks” to work like you may need to do to enable Nvidia’s 3D Lightboost for motion blur reduction.
Up until recently all 120Hz+ LCD monitor intended for gaming (regardless if for stereo 3D use or not) were using TN-based LCD panels due to the fact that this technology provides the best results in terms of pixel response and that is something you need if you want to have a higher refresh rate. TN LCD panels may be the fastest in terms of response, however they have other no so good aspects when compared to VA-based and IPS-based panels, but fortunately we now have what seems to be the first gaming oriented 120Hz LCD monitor with a VA-based panel from Eizo (it does not support stereoscopic 3D!). If you are not familiar with the name Eizo it is probably because up until recently the company was focused on professional monitors and it just recently started making monitors targeted at gamers
It seems that our friends at mtbs3D.com are currently experiencing some technical issues with the hardware in the server hosting the website, so the site is currently down, but hopefully it will soon be back online. Below you can read the official announcement about the problem from Neil Schneider posted on the MTBS3D Facebook page: Hi Guys! MTBS has been down because we had an absolutely HORRIBLE server crash. Despite making backups, this would have been very damaging especially since we’ve been making new service updates for the site that hadn’t been mirrored yet. Fortunately, the hard drive was mirrored by RAID, and we are taking steps to get things back to normal. Don’t forget about us in our absence.
Time to share some personal impressions from the VorpX beta driver that adds support for the Oculus Rift VR headset in games that do not have official support for the device. I’ve purchased a beta license soon after it has been released earlier this month and played a bit with the software, so I can share some experience about how it works, what I like and what I don’t and so on as a user. If you already have a Rift Development Kit or are planning to get one, then getting a license for the VorpX beta driver is definitely a must do thing (costs around $40 USD) as the software really works very well considering it is still a beta. Aside from the VorpX, there are other alternative solutions that offer similar support for playing games that are not specially designed to support the Oculus Rift HMD and these are the Vireio Perception (open source driver) and DDD TriDef 3D software that offers beta support (trial mode available, the software is commercial)
If you have been following the blog for a while already you might have read the article introducing the p2gStereoStage Flash-based stereoscopic 3D (S3D) media player about three years ago. Well, now the author of that software has made available a new Multi-Stereoscopic 3D Video Player that relies on HTML5 instead of Adobe Flash to play back stereoscopic 3D videos and there is a separate HTML5 player for stereo 3D photos as well. The idea behind this project is that you could play back stereoscopic 3D photos and videos on various devices with an up to date browser even if they do not have support for Adobe’s Flash player, they only need to have proper HTML5 support
Apparently Nvidia has figured out a way to do a better synchronization between the GPU rendering the frames and the display showing them by adding an additional G-SYNC module inside the display (this means new gaming displays coming out with the module built-in them). The idea is that with this G-SYNC module you are supposedly getting a V-Sync off like experience in terms of responsiveness, but without the tearing of the image displayed on the screen. So less input lag and better responsiveness regardless of the FPS and supposedly no more tearing and stuttering.
DDD has released a new beta of the TriDef 3D Ignition that adds support for 64-bit games or games that also have a separate 64-bit launcher aside from the standard 32-bit one. As usual with the beta versions you need to install them on top of a full installation of the TriDef 3D software package (OEM or Retail) in order to be able to try them. Below you can find a complete changelog of what is new and which 64-bit games have been tested and confirmed working. Note that the Battlefield 4 Beta is still not supported, but hopefully by the time the full game will be released it will be supported starting October 29 in North America and following with other regions in the next few days
I has been about a year since GoPro has announced the HERO3 action camera and now they just announced a new version called GoPro HERO3+ in Black and Silver edition and only the White edition did not get an updated version. The new GoPro Hero 3+ cameras are a bit smaller in size and lighter and offer better battery life and finally glass optics long with faster WiFi. That is essentially what the improvements are, along with some new accessories, however there is still no official 3D camera accessory either for the older HERO3 or for the newer Hero 3+ camera, so apparently official 3D support for GoPro is not on the list of important things to have as a feature. The good thing is that we are seeing various community developed solutions to use two GoPro HERO3 cameras to record 3D video mostly due to the very compact size that a 3D rig using two GoPro cameras can provide.
There is a new interesting project on Kickstarter called vrAse that reminds me a lot to Oculus Rift, however the goal of the project here is to provide you with an easy way to turn your existing smartphone into a stereoscopic 3D-capable VR and AR device. You can think of the vrAse as everything that the Oculus Rift provides besides the display and the display along with the extra features comes with your smartphone when you insert it in the vrAse. The idea is to provide an easy and affordable solution that can provide good results just by adding your smartphone in the mix and you are not limited to just a single model smartphone, meaning easy upgradeability at a later time by just changing the phone – for example to get higher resolution, faster processing for games, or better camera for AR.