If you have been following the blog for a while already you might have read the article introducing the p2gStereoStage Flash-based stereoscopic 3D (S3D) media player about three years ago. Well, now the author of that software has made available a new Multi-Stereoscopic 3D Video Player that relies on HTML5 instead of Adobe Flash to play back stereoscopic 3D videos and there is a separate HTML5 player for stereo 3D photos as well. The idea behind this project is that you could play back stereoscopic 3D photos and videos on various devices with an up to date browser even if they do not have support for Adobe’s Flash player, they only need to have proper HTML5 support
DDD has released a new beta of the TriDef 3D Ignition that adds support for 64-bit games or games that also have a separate 64-bit launcher aside from the standard 32-bit one. As usual with the beta versions you need to install them on top of a full installation of the TriDef 3D software package (OEM or Retail) in order to be able to try them. Below you can find a complete changelog of what is new and which 64-bit games have been tested and confirmed working. Note that the Battlefield 4 Beta is still not supported, but hopefully by the time the full game will be released it will be supported starting October 29 in North America and following with other regions in the next few days
If you were expecting Sony to bring something new and innovative rivaling what the Oculus Rift offers already in terms of immersion, then you will most likely be disappointed by the new Sony HMZ-T3W HMD device that the company has just announced. The HMZ-T3 is the third generation of 3D-capable HMD from Sony in their more recent experience that the company has in the HMD device market, as some years ago they have had other HDM devices as well. The new T3 does not add in the visual or immersion factors as it is still equipped with 1280
To celebrate the 5th Anniversary of the 3DGuy.tv they are hosting an contest/giveaway for people that are fans of stereoscopic 3D technology and thus giving you a chance to win some cool 3D prizes such as a NEO3DO Autostereoscopic 3D Tablet, a 3D camcorder, some coll 3D Blu-Ray movies and others. The contest is open to everyone, regardless of the location and in order to participate you need to be a 3DGuy Youtube Channel Subscriber and submit a minimum 10-second (maximum of 1 min) video or photo of yourself (you can also have your family, friends, pets, neighbors, everyone in the video!). Do it in front of a 3DTV or with 3D tablets, 3D mobile phones, wearing 3D glasses, holding 3D blurays or in front of a 3D theater
The compact and powerful GoPro cameras that started as action sports oriented products are now also starting to find their place in video and movie production mostly thanks to their good image quality, rich feature set and affordable price especially compared to expensive movie cameras and other professional equipment usually used in movie productions. The high resolution, high framerate and high bitrate that the compact GoPro Hero 3 cameras offer is making them an interesting solution to work with and even modify to further improve the quality or useability. Not only end users, but also professionals are hacking their GoPro cameras in order to use them for some specific project such as the Novo Digital Cinema Camera that is based around GoPro Hero 3: Black Edition. But things are happening not only for the use of these small action cameras for shooting in 2D, but in stereo 3D as well
The stereoscopic 3D photo sharing service Phereo has just announced beta support for the Oculus Rift, adding one more supported 3D viewing method to their list that also includes 3D Vision support all right from the Internet browser. Phereo offers a free service for uploading and viewing stereoscopic 3D photos with some limitations most notable of which is the 300 MB upload limit per month, but that should still be Ok for most normal users. There is a Pro account that allows you to remove that limitation and also adding some extras that might be of interest to professional 3D photographers for example. For example you can take a look at the Phereo Pro account of Cesar Sommer whose professional stereoscopic 3D work was published here on the blog on multiple occasions. But back on the support for the Oculus Rift for viewing the stereoscopic 3D photos on Phereo.
Regardless if you are just a user or developer with an Oculus Rift Development Kit you should try out the new Oculus Share feature that was just launched in Beta – a new community driven platform that is supposed to let you self-publish, discover, download, and play the best VR games and experiences already available. The Oculus Share should allow you to host Oculus-ready games and experiences that you’ve developed (added after moderation by the Oculus team), browse and download content from other developers, rate experiences on quality and VR comfort level, provide feedback to developers about your experience with their products, and also be able to tip fellow developers for their work in cash, should you decide to support their work. One of the main goals in the development of the Oculus Share was to help developers by creating a centralized community portal for Oculus content – there are already a few unofficial similar projects with information about currently available and upcoming Oculus Rift-compatible software. And while it’s simply a sharing service today, over the coming months the idea of the Oculus team is apparently to make Share an marketplace for Oculus-ready games, experiences, and applications
Oculus have just announced that the legendary game programmer John Carmack will be officially joining the Oculus team as their Chief Technology Officer (CTO). John is one of the brightest minds of our generation – pioneer, visionary, and industry legend.
There are a few more days left to register for participating in the First SD&A Stereoscopic Games Competition to be held at the Stereoscopic Displays and Applications 2014 Conference, the deadline has been extended to 5 August 2013. Have in mind that this is not a gaming competition for playing games in stereo 3D, but instead is a competition meant to encourage the creative use of stereoscopic depth in exciting new game designs (for new games supporting stereo 3D).
Today Nvidia has introduced their second high-end GPU from the new Geforce 700 series – the GTX 770, just a week after the announcement of the new single-chip top model, namely the GeForce GTX 780. The new Geforce GTX 770 graphic cards will come by default with the same cooling as the GTX 780 and the GTX TITAN, or at least the reference design boards, however the partners will also be offering non-reference PCB designs and cooling solutions as well. The new GTX 770 is based on the GK104, unlike the GTX 780 and GTX TITAN that uses the GK110, actually the GTX 770 is more like an updated version of the GTX 680 than an update over the GTX 670. GeForce GTX 770 has the same number of CUDA Cores as the GTX 680, but the GPU is running at a bit higher clock, the memory configuration by default is 2GB GDDR5, with another 4GB version also available. The memory bus is still 256-bit as with the GTX 680, however the operating frequency of the new GTX is increased from 6 GHz to 7 GHz.