Today Nvidia has launched their new Maxwell high-end GPUs – GTX 980 and GTX 970 and while they offer a nice performance boost over the previous generations at a reduced power usage level making them a really attractive upgrades, thees products came with an interesting VR-related announcement as well. Apparently Nvidia is already working together with companies developing Virtual Reality products such as Oculus Rift in order to provide the users with a better experience. While we may need some more time before VR becomes more mainstream and reaches a really great level of experience it seems that things are really moving at a good pace already. It is also interesting to note that Oculus Rift and other VR headsets may actually turn out to be the saviors of the 3D Vision technology as well, but we’ll have to see about that
It is time to share some first impressions from the new Oculus Rift development kit after playing with it for a while already, sharing this a bit late due to the arrival of the DK2 coinciding with a planned vacation… a vacation without the Rift in the real world and not in the virtual one. I should note that the following first impressions from the second development kit are from someone that has used the first development kit quite a lot, so there will be a lot of comparing between the two. So let us get started… Starting with what is new, the new Oculus Rift DK2 comes with a 1080p OLED display, something that was really needed in order to improve the level of detail that the older smaller resolution 1280
The day has started with some good news, the Oculus Rift DK2 that I have preordered has apparently been shipped, so hopefully next week I’ll be able to share some first hand experience with it as well as to compare it to the old dev kit. This time Oculus is apparently shipping the units from UK for orders from Europe, so this should make things easier and faster than last year when they were all shipped from USA. Do note however that this pre-order for the DK2 was made in the first day after the pre-orders have been announced and it has been shipped near the end of the second week that Oculus has beens hipping. So if you have preordered a unit later on it may take some time for your to arrive and if you preorder just now your unit will most likely be shipped sometime in September according to the Oculus website.
Oculus has announced the DK2, the second development kit for the Oculus Rift, already available for pre-order at $350 USD and shipping in July. The second development kit features many of the key technical breakthroughs and core elements of the consumer Rift including a low-persistence, high-definition display and precise, low-latency positional head tracking.
Not only ASUS announced their new ROG SWIFT PG278Q G-SYNC monitor at CES 2014, but other Nvidia partners that are expected to launch monitor with built-in support for the G-SYNC technology have shown their upcoming products. The ASUS ROG SWIFT PG278Q however remains the most interesting product as it is the first one with official support for 120Hz resolution on a panel that goes beyond Full HD resolution, even though not 3D Vision support for it has been announced. All other announced models are in the form of 24-inch and 27-inch models with 1080p resolution and apparently only BenQ’s products will have support for the 3D Vision technology, or at least only that company is talking about 3D Vision support on their upcoming G-SYNC products. List of Upcoming G-Sync Monitors: ASUS ROG SWIFT PG278Q – 2560
Just a few days ago I was talking about Nvidia’s G-SYNC technology and the fact that the early DIY upgrade modules are still not widely available, not to mention that there was also not a lot of information regarding the first wave of monitors that are supposed to come out with G-SYNC support built-in. Well, in the Nvidia CES Press Event the company has revealed a bit more information about the G-SYNC tech, namely the Q2 availability from Acer, AOC, ASUS, BEnQ, Philps and ViewSonic. And on the slide that Nvidia’s CEO Jen-Hsun Huang has shown you can also see that we are getting not only 24″ and 27″ displays with 1080p resolution that will support G-SYNC, but there will be also 27-inch models with 2560
Nvidia has promised that by the end of the year they will have the G-Sync DIY Upgrade modules available to the most eager enthusiasts that want to get their hands on the technology as early as possible and they kind of delivered on that promise. The G-Sync DIY upgrade module is intended for owners of ASUS VG248QE monitors that want to upgrade their displays or for people that are interested in buying already upgraded monitors with the module installed by professionals. And I’m saying that they kind of delivered on their promise, because currently there are 4 partners of Nvidia that supposedly offer either an upgrade services to make your ASUS VG248QE monitor G-Sync ready or to sell you an already upgraded monitor. The problem is that all of these four companies are US-based and while with some you might be able to get an overseas delivery, the shipment of a $500 US dollars monitor would end up quite expensive when you add all the taxes on top of the price. The four Nvidia G-Sync partners that are already announced by Nvidia are: – Falcon Northwest – MAINGEAR – DigitalStorm – Overlord Computer The first two: Falcon Northwest and MAINGEAR are only selling new computers where you can add a G-Sync modified ASUS VG248QE monitor along with your PC for about $500 US or a bit more.
Our colleagues at MTBS3D just announced the release of GameGradeVR, a service very similar to the GameGrade3D, intended to help gamers rate game compatibility with the various VR drivers – TriDef Ignition, Vireio Perception, VorpX as well as native support, all of which support Oculus Rift, but some are not limited only to that 3D-capable HMD. The GameGradeVR submissions are only limited for true stereoscopic 3D support and if a game uses 2D+Depth, Virtual 3D or Z-Depth rendering to create the stereoscopic 3D effect rating for it should not be submitted. You need to be registered at MTBS3D in order to be able to submit ratings in the GameGradeVR and the good thing about this system is that it is completely user driven, meaning that a game or a VR driver that claims to provide great results and experience may not turn out to be rated as such by the actual users and the opposite can also be true. So check out the GameGradeVR if you are interested and do have in mind that it was just launched, so there are still not that many submissions and here you can help… – To see the currently submitted game ratings at GameGradeVR or submit more…