Usually when you want to play games in stereo 3D mode you get all the required hardware and software in order to be able to play as many games as available and working well in stereo 3D mode, however there are exceptions. One such exception is if you only play an online racing simulator such as iRacing and you need to make it more realistic by playing in stereoscopic 3D mode. DDD has released a special limited version of their TriDef 3D package that is especially meant only for players racing in the iRacing online racing simulator. The TriDef 3D for iRacing will only support tht game and is available for $4.99 USD, it will work with Line Interlaced (FPR) displays, HDMI 1.4 3D TVs/monitors (if your graphics card supports AMD HD3D) and Anaglyph glasses. Of course if you already have a full TriDef 3D license you can also play the game in stereoscopic 3D mode, furthermore the online racing game iRacing is also supported by 3D Vision with an Excellent rating for the stereoscopic 3D compatibility it offers
Time for a comparison as promised in the post about the new GeForce GTX 650 Ti Boost GPU that looks very promising as an affordable solution for people willing to play in stereo 3D mode at a resolution of 720p. The direct competitor for the GTX 650 Ti Boost is the Radeon HD 7790, so I took one of these cards and compared the results it provides in 720p stereo 3D mode using the latest TriDef 3D driver to the results of the GTX 650 Ti Boost using 3D Vision. I’ve also compared both cards in 1080p 2D mode with the same games, because the Radeon HD 7790 is also a good option for people with tighter budgets that want to be able to get high detail levels at 1080p resolution in non-stereoscopic 3D mode, just like the GTX 650 Ti Boost is. Starting with 720p stereoscopic 3D results, you ca clearly see that apart from Far Cry 3 where the average framerate is very close for both cards and the game Tomb Raider where the Radeon is slightly faster in the other games the GTX 650 Ti Boost performs significantly better.
You’ve probably noticed that I’ve been playing mostly with the Oculus Rift Dev Kit since I’ve got my unit and the good thing is that even though so far only about 2K development kits were shipped the community is very active and there are new development around the Rift all the time. Now, since the Rift covers your vision completely and when you put on headphones for the sound you kind of get completely cut off from the “real world”, and though that this has advantages it also brings some disadvantages. Like having a hard time finding the keyboard or the mouse on your desk without taking off the Rift, so I’ve decided to see what can we do to easily get around this problem. The solution is actually quite simple – add a webcam with a wide angle lens so that when you are wearing the Rift you can switch to the camera and see your desk or what is happening around you. I’ve had a suitable webcam around and by replacing the standard lens with a wider angle one I got this simple and easy to use solution working almost perfectly
If you are interested in the Oculus Rift, but have not yet ordered a development kit you are probably wiling to try it out before making a final decision, just have in mind that we are talking about a product intended for developers and VR enthusiasts and not for consumers (yet). As promised my Oculus Rift dev kit is available for everyone willing to try it out and who happens to be living in Bulgaria, or in a nearby country or passes by Sofia. I’ve setup a system with some of the available demos and below is the address where the Oculus Rift demo is located in Sofia, Bulgaria (Europe)
It seems that at the moment the shipping process of the first dev kits of the Oculus Rift is a bit of a mess. The team at Oculus started shipping the first units already, but it seemed that they were only shipping to US/Canada with the international orders expected to start shipping a bit later on. My order number was 142 and the online system still says my order is being processed for shipping and I just got back from the customs after clearing my Oculus Rift dev kit
The good news is that the first batch of Oculus Rift developer kits may finally start shipping to Kickstarter backers this Monday, the not so good news is that there will not be a Doom 3 BFG Edition copy supporting the Rift bundled as it was previously announced. The reason for that is that DOOM 3 BFG Edition will not support the Rift development kit by the time the kits begin shipping. So instead the team at Oculus is offering a few alternative options in the form of replacement awards instead of DOOM 3 BFG. Replacement Rewards: – $20 Steam Wallet credit, perfect for buying your next game on Steam (including DOOM 3 BFG Edition without Rift developer kit support if you still want it). – $25 Oculus Store credit, which can be applied to future purchases at the Oculus Store including Oculus Latency Testers, new Oculus t-shirts, and more Rift development kits
Today while playing with a non-3D Vision ready 3D monitor I’ve noticed something interesting in the Nvidia Control Panel – an option to select Generic CRT display mode for stereoscopic 3D support with 3D Vision. And that 3D monitor worked just fine using both its own 3D glasses as well as with the 3D Vision glasses using the Generic CRT mode. Nvidia has stopped supporting the Generic CRT display mode a while ago, but it seems that they are bringing it back again. Have in mind that you need to have a 3D Vision IR emitter connected to the PC over USB in order for you to see the Generic CRT display option available in the Stereoscopic 3D panel
The first Oculus Rift dev kits are about to start shipping any time now and hopefully will be in the hands of many of the Kickstarter project backers by the end of this month (to check the status of yours) some users have started creating an open map in Google to feature the locations where each of them may demo his unit to others in that area that are interested in the product and have not decided to get one or not yet. I’m one of the early backers and am waiting my kit and as soon as it arrives it will also be available for demonstrations to anyone interested who either lives in Bulgaria or happens to pass by Sofia and wants to try the device out, so the 3D Vision Blog’s dev kit is also on that map for demo locations. If you are expecting a dev kit soon as well and are open to demonstrating it to others you are welcome to share your location and info on that map as well. The initial run of produced development kits of the Rift is quite small, so if everyone who gets one helps in demonstrating his unit to just a few other interested persons it can help a lot
Benq XL2411T is the latest 24-inch 3D Vision-ready monitor from BenQ, you can say that is the third generation of 3D-capable displays that BenQ releases with the first one (XL2410) having some issues with backlight bleeding at first and the second ones (XL2420T/TX) a bit more expensive and with limited availability of the TX version. Benq XL2411T comes as the successor of the Benq XL2420T with some improvements and with some extras removed, making the price much more attractive for a 120Hz gamer-oriented 3D-capable display that does not come bundled with integrated Ir emitter or 3D Vision glasses, so you need to buy them separately (a full kit, not just the glasses) or already to have them if you do plan to use it in stereo 3D mode.
Passive 3D technology may be easy to use when talking about 3D monitors or 3D HDTVs, however building a passive 3D projection system can be quite bothersome and problematic, but they also come with advantages like full resolution per eye. Unlike monitors and television sets that already have a passive polarization filter applied to the display and you only need to put on the 3D glasses with projectors is it much harder to prepare a passive 3D setup.