The Current Situation with 3D Vision, Something We’ve Already Seen in the Past
It has been a little over 5 years since the start of this blog, even though I has been a stereoscopic 3D enthusiasts for much longer, the reason for the existence of the blog was Nvidia’s 3D Vision. I was really excited when they have announced it and when the first 3D Vision-ready monitors started appearing on the market I was eager to get one as I really did see the potential that the technology had for gaming. And back then since it was something really new and exciting I decided to share my experience, knowledge and other useful information with other users that were just starting and this is how this blog was born.
Now, five years later we are seeing a deja vu as the situation with 3D Vision is pretty much the same as with the Nvidia Stereoscopic 3D Drivers that were available before the birth of 3D Vision. Nvidia did create a market and strong demand for products at first, however they slowly start to neglect things and in a few years they kill the market. This is exactly what is happening with the 3D Vision now as Nvidia hasn’t done almost anything new in many months. The latest bigger things were the announcement of the G-Sync monitors, some with 3D Vision support, that however were greatly delayed to market. The other more recent thing is the addition of “3D Compatibility Mode”, but the more important thing – supporting and pushing game developers to integrate Stereo 3D support in games has been long gone. It is not about fixing games after they have been released, but integrating proper stereo 3D support while they are being developed.
The stereo 3D gaming community can do the fixing with the help of tools like Helixmod wrapper, however even the game modders are giving up on 3D Vision as instead of helping them Nvidia seems to be doing just the opposite. This is really discouraging and if Nvidia does plan to abandon 3D Vision like they did with their old Stereoscopic 3D Drivers, then they should at least open the project and not kill it completely. The people in different stereoscopic 3D gaming communities that are using 3D Vision have asked numerous times that Nvidia works on something or improves another thing in order for 3D Vision to become better and easier to be used, but we have not seen any results. This is really discouraging and many people have just decided that it is enough for them, some of you might of thing this for me as well due to the last few months with no updates here…
I have not given up on stereo 3D and 3D Vision, at least not yet. I was just busy with other things and have decided to get some rest from 3D, not that very much was happening with 3D Vision anyway, and the Facebook and Oculus deal was a bit of surprise and I wanted to see what will come out of it. So far it seems that things are still good and I’m about to get my hands on the pre-order of the DK2 hopefully next week, so all is not lost. However Oculus Rift is not something that can replace 3D Vision, these are two different things, and even though some of their features and functionality do overlap they are still not the same thing. VR with 3D support is an interesting new concept, but for really good results you need content developed especially for the device, meaning that you not only need a good hardware, but good software support as well. At least here Oculus is doing much, much, much better than Nvidia as Oculus Rift is their only product, unlike Nvidia that has many products and technologies and cannot focus solely on 3D Vision. So interesting times could still lay ahead of stereo 3D technology, so we’ll have to wait and see..